@startuml
sprite $eject [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000005500000000000000000000000
00000000000000000000001EE10000000000000000000000
0000000000000000000000AFFA0000000000000000000000
0000000000000000000004FFFF5000000000000000000000
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00000000000000000000AFFFFFFA00000000000000000000
00000000000000000004FFFFFFFF50000000000000000000
0000000000000000001EFFFFFFFFE1000000000000000000
000000000000000000AFFFFFFFFFFA000000000000000000
000000000000000004FFFFFFFFFFFF500000000000000000
00000000000000001EFFFFFFFFFFFFE10000000000000000
0000000000000000AFFFFFFFFFFFFFFA0000000000000000
0000000000000004FFFFFFFFFFFFFFFF5000000000000000
000000000000001EFFFFFFFFFFFFFFFFE100000000000000
00000000000000AFFFFFFFFFFFFFFFFFFA00000000000000
00000000000004FFFFFFFFFFFFFFFFFFFF50000000000000
0000000000001EFFFFFFFFFFFFFFFFFFFFE1000000000000
000000000000AFFFFFFFFFFFFFFFFFFFFFFA000000000000
000000000004FFFFFFFFFFFFFFFFFFFFFFFF500000000000
00000000001EFFFFFFFFFFFFFFFFFFFFFFFFE10000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_EJECT(_alias) ENTITY(rectangle,black,eject,_alias,MATERIAL EJECT)
!define MATERIAL_EJECT(_alias, _label) ENTITY(rectangle,black,eject,_label, _alias,MATERIAL EJECT)
!define MATERIAL_EJECT(_alias, _label, _shape) ENTITY(_shape,black,eject,_label, _alias,MATERIAL EJECT)
!define MATERIAL_EJECT(_alias, _label, _shape, _color) ENTITY(_shape,_color,eject,_label, _alias,MATERIAL EJECT)
skinparam folderBackgroundColor<<MATERIAL EJECT>> White
@enduml